Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

robotparty

16
Posts
1
Followers
2
Following
A member registered Jun 20, 2022

Recent community posts

(1 edit)

I was kind of expecting a lesbian gwen-carwyn but now that I've finally finished this it's a bit of a missed opportunity. I suppose it is somewhat impossible with the context being the curse? Either way, the Carwyn-Gwen routes kind of suck imo. At least for somebody more interested in the fem Carwyn lol

EDIT: I was also expecting an ending where both Gwen and Carwyn are together but a slut ending? I got a conversation where Gwen confronted Carwyn about them being a slut too but nothing comes of it?

Yeah instantly though of them. Their justification, I assume, is that they're the same as the patreon releases but that's just not how itch.io is intended to work, I think.


Except my understanding is that they delete the previous page an then update the next month as the "new" page.

Just so you know, you can still click the inventory button while in the sensitivity page.

I figured this out eventually. I think maybe putting in one sentence saying "place the pitons above you and move by using the shield to avoid knockback" would help or something like that. I honestly didn't even realise what to do until I realised my character was jumping up.

Hey uh I can't get past the tutorial at the turbine. I use the shield, but I still get knocked back and I can't jump up past the turbines?

Wow, finally a public release! Will this ever come out on Steam? I need to let all my internet friends know how down bad I am.

Also... Last time I tried this(a long time ago), the combat was *really* difficult. I didn't use grenades and whatnot a lot but I remember that enemies were really powerful and just shredded me like cheese. Any adjustments made? I'd like to consider myself decent at the very least with strategy turn-based games but this was a difficult one. I know I would have had to grind a lot of money to get items to get me through that first mission area where you have to sneak around and then you have the boss fight with the 2 characters, so that's where I stopped playing.

(2 edits)

Somebody else pointed it out here already but a good idea is to make it so that lewd actions inflicted on the character are reduced in effectiveness the more it happens. If you're facing 3 or more enemies at a time, the combat is incredibly difficult, e.g. the fight outside of the prison(which as an aside, I got soft locked there until I turned on god-mode, I couldn't find any other way out than to fight and they deal so much stamina damage that the fight is basically impossible). It follows the logic of the character getting more desensitized or used to certain actions as time goes on. A lot of the less-intensive games tend to make it so that you can progress down a path(or on the same path but you just skip fights etc.) by losing but it doesn't seem like that's the point here, so making it a little easier if you keep on losing might be a good idea, given how the game is balanced at the moment.

I found the prison fight and the wolf fight both really difficult. Also, the 3 bone dog fight just before going to the area where you get caught.

Final feedback to add as I finished the game : Any options for a NG+ option to replay or is the game not built for that? I suppose anyone could use the cheats on the easy mode but that feels a bit much if you just want to replay but keep all levels, items, etc. 


I also couldn't find the final end 2 and I'm not sure how to unlock it lol

(1 edit)

Some more criticism to consider : I'm finding that party members that disappear are really hard to find. I barely found a character that disappeared from turning into a tree, and I cannot find a character that disappeared due to the hieroglyph effect. It would help if there was an option to just tell you where they are, or have them show up on the party member page in their disappeared state, because I've looped the tomb like 10 times and can't find the missing party member.


EDIT: I think there's a bug with the hieroglyph. Sable was a zombie/skeleton, had their soul in a soulgem, and was turned into a hieroglyph. I assume you're supposed to use the pickaxe on the blue crystal wall to find the missing party member(I couldn't find them anywhere and the sign next to it seems to reference the status description in the journal with the mention about forgotten party members). I returned Sable to her original body via an altar and the soulgem and it returned her body. I'm afraid the save might be bugged now although I dunno.

There needs to be some serious balancing updates made. I'm realising a couple hours into the game that it's seemingly incredibly easy to get soft locked, and items to cure conditions that drop from enemies that have a very low drop chance. Gold drops are also very low and I'm more likely to have my entire party unplayable before I actually can afford a single cure item from the shop. Good game and has a lot of variety but wow the balance is so irritating.

Does that cover all paths? I recall when I last played it's incredibly easy to get bottlenecked into one path and I recall some of them result in endings / game overs?

Is there going to be a NG+ or a similar feature to easily replay and explore other routes?

greeeeat, how fun

Thanks for the reply, that explains a lot.

Hey, is this still being developed? This is a really cool game, well made, and the music is great. I noticed the patreon seems to be shut down? I also don't see any links to the discord. Would be a shame if this is abandoned but I see promise in this.

If you read up on some of their posts on the forums, they seem to imply that Steam took it down(presumably due to the 18+ content, which is bizarre considering the stuff that exists on the steam store right now) and aren't putting it back up even though they greenlit the new art? These posts are from 2020 too, so who knows what's going on.